On Saturday, February 21, 2026, Rwanda's
commitment to building a generation of innovators and problem-solvers took
center stage at the Kigali Convention Centre. The fourth edition of the
National Robotics Competition, held alongside the third AI Ideathon, brought
together some of the country's brightest young minds to demonstrate how
Rwanda's education system is successfully translating STEM theory into
practical innovation. More than 500 students from secondary schools across all
30 districts competed in challenges ranging from archaeological exploration
robots to AI-powered renewable energy solutions, showcasing the tangible
results of Rwanda's investments in science, technology, engineering, and
mathematics education. This article provides comprehensive coverage of the
competitions, profiles the winning innovations, examines what these events
reveal about Rwanda's STEM education trajectory, and explores what they mean
for students, teachers, and the country's broader Vision 2050 ambitions.
The Competitions: Two Tracks, One Vision
The event comprised two distinct but
complementary competition formats, each designed to develop different
dimensions of technological competence and innovation capacity among Rwandan
students.
The FIRST Lego League (FLL) Championship
- Robotics Track: This competition challenges
teams to design, build, program, and operate robots that complete specific
missions on a structured playing field. This year's theme,
"Unearthed," required students to explore challenges facing the
archaeological sector. Teams had to research real archaeological issues, design
robots capable of simulating archaeological exploration and artifact recovery,
and develop innovative solutions to problems in heritage preservation and site
management. The robot game portion tests technical skills in mechanical design,
programming logic, sensor integration, and strategic mission planning. Beyond
the robot performance, teams are also evaluated on their innovation project (a
solution to a real-world problem identified through research) and their
demonstration of core values including teamwork, professionalism, and gracious
collaboration.
The AI Ideathon - Artificial
Intelligence Track: Introduced as a
complementary programme focusing specifically on AI-driven solutions, the
Ideathon challenges students to develop artificial intelligence applications
addressing real-world problems. This year's theme, "Eco-Innovators,"
directed students toward renewable energy solutions using AI. Unlike the
robotics competition, which emphasizes physical engineering and mechanical
problem-solving, the AI Ideathon focuses on software development, machine
learning applications, data analysis, algorithm design, and the ethical
deployment of artificial intelligence. Students must not only create functional
AI solutions but also articulate how their innovations address specific
sustainability challenges and align with Rwanda's development priorities.
Together, these two tracks create a
comprehensive ecosystem for nurturing different but complementary technological
capabilities. The robotics track develops hands-on engineering skills, spatial
reasoning, mechanical problem-solving, and the ability to translate abstract
concepts into physical solutions. The AI track develops computational thinking,
software architecture, data science competencies, and the capacity to leverage
emerging technologies for social impact. The combination ensures that Rwanda's
STEM education pipeline produces graduates who are equally comfortable with
hardware and software, physical systems and digital platforms, engineering and
computer science.
AquaFlow: First Place AI Ideathon -
Connecting Communities to Water Information
The top prize in the AI Ideathon category
went to AquaFlow, developed by students from Rwanda Coding Academy. The project
addresses a frustratingly common problem for households, businesses, and
institutions across Rwanda: unexpected water supply interruptions that disrupt
daily activities and economic productivity without advance warning.
Cynthia Marie Nishimwe, a Senior Six
student specializing in Software Programming and Embedded Systems and a key
member of the AquaFlow team, described the motivation behind the project:
"There are times when water is unavailable, and people are not aware. When
that happens, activities in households and industries come to a halt. Cooking
stops. Businesses that depend on water cannot operate. Hospitals face
challenges. If people knew in advance, they could prepare — fill storage tanks,
adjust schedules, make alternative arrangements."
How AquaFlow works: At its core, AquaFlow is a digital communication platform that
creates a real-time information bridge between water utilities (specifically
WASAC - Water and Sanitation Corporation) and consumers. When supply
interruptions are planned for maintenance, when unexpected breakdowns occur, or
when supply patterns change, the system automatically notifies registered users
through SMS, mobile app notifications, and web dashboard alerts. Users receive
information about the nature of the interruption (maintenance vs. breakdown),
estimated duration, affected areas, and expected restoration times.
But the innovation goes beyond simple
notifications. The AquaFlow system integrates embedded sensors and AI
monitoring at the household level. Small, affordable sensor units can be
installed at key points in residential and commercial plumbing systems. These
sensors continuously monitor water pressure, flow rates, and usage patterns.
When anomalies are detected — such as sudden pressure drops that might indicate
leaks, unusual flow patterns suggesting pipe faults, or consumption spikes that
could signal wastage — the AI system analyzes the data and alerts users
immediately.
The artificial intelligence component
learns normal usage patterns for each household or facility over time, allowing
it to distinguish between ordinary variations (like higher water use during
morning hours) and genuine problems (like a continuous flow suggesting a
running toilet or burst pipe). Early detection of leaks prevents the structural
damage that results when water problems go unnoticed for days or weeks —
foundation erosion, wall dampness, mold growth, and the associated health and
financial costs.
Why this innovation matters for Rwanda: Rwanda has made tremendous progress in expanding water access
over the past two decades. According to government statistics, national water
access increased from approximately 58% in 2000 to over 90% in 2024. However,
service reliability — the consistency and predictability of supply — remains a
challenge, particularly during peak demand periods or when infrastructure
maintenance is required. AquaFlow addresses this service gap not by increasing
supply (which requires massive infrastructure investment) but by improving
information flow and system intelligence, allowing existing infrastructure to
serve users more effectively through better communication and early problem
detection.
The project demonstrates several important
characteristics of effective student innovation: it solves a real problem that
students themselves experience (every Rwandan household has encountered
unexpected water interruptions), it leverages appropriate technology (SMS for
broad reach, AI for pattern detection, embedded systems for monitoring), it
creates clear value for multiple stakeholders (utilities get better customer
relations and leak detection data, users get advance notice and protection
against damage), and it is realistically implementable with existing technology
and infrastructure.
DeepTrace: Protecting Archaeological
Heritage Through Robotics
In the robotics category, Hope Haven
Christian Secondary School claimed the overall championship in the FLL
Competition. Among their standout innovations was DeepTrace, a project
addressing challenges in archaeological exploration and heritage preservation —
directly aligned with this year's "Unearthed" theme.
Cadet Shema, a Senior Five student studying
Mathematics, Physics, and Geography, explained the system: "Traditional
archaeological exploration can be destructive. When you dig without knowing
exactly where artifacts are located, you risk damaging them. Our goal is to
promote accuracy in exploration while protecting artifacts."
The DeepTrace system combines two
robotic technologies: First, an aerial drone
equipped with ground-penetrating radar (GPR) sensors performs initial site
surveys. The drone flies in systematic patterns over archaeological sites,
using GPR technology to detect density variations in the soil that might indicate
buried structures, artifacts, or human activity. GPR works by emitting
electromagnetic pulses into the ground and measuring how those pulses reflect
back — different materials (stone, metal, pottery, bone, undisturbed soil)
produce different reflection signatures. The drone collects this data and uses
AI algorithms to create a probability map of where artifacts are most likely
located, allowing archaeologists to target their excavation efforts precisely.
Second, once promising locations are
identified, a ground-based robotic probe performs careful verification and
recovery. The probe is designed with delicate manipulation capabilities —
sensors that detect when it encounters resistant objects, articulated arms that
can excavate carefully around artifacts, and cameras that document finds in
situ before removal. The robot can work in conditions that might be dangerous
or impractical for human archaeologists: unstable soil, confined spaces,
extreme temperatures, or sites requiring prolonged, repetitive excavation work.
Why this matters beyond the competition: Rwanda has significant archaeological and paleontological
heritage, including some of the oldest evidence of human activity in the East
African Rift Valley. However, archaeological capacity in Rwanda — trained
professionals, equipment, funding, institutional support — remains limited.
Many sites of potential significance have not been systematically explored, and
when construction or development projects encounter archaeological materials,
the response capacity is often inadequate.
DeepTrace represents exactly the kind of
thinking Rwanda needs from its next generation of scientists and engineers:
identifying a capacity gap in a nationally significant field (heritage
preservation), applying emerging technologies (drones, robotics, AI) to address
that gap, and designing solutions that are practical and scalable given local
constraints. The students demonstrated not only technical competence in
building functional robots but also sophisticated understanding of the domain
problem they were addressing — they researched archaeological methods,
consulted with experts, and designed their system to complement rather than
replace human archaeological expertise.
Complete Results: Champions Across
Categories
FIRST Lego League (FLL) Championship -
Robotics Track:
First Place: Hope Haven Christian
Secondary School - The overall champions
demonstrated exceptional performance across all evaluation criteria: robot
design and programming, mission completion accuracy, innovation project quality
(DeepTrace), and exemplary demonstration of FLL core values. Their robot
achieved high mission scores while maintaining consistent performance across
multiple rounds, and their presentation of the DeepTrace innovation showed deep
research and clear practical application.
Second Place: Maranyundo Girls School - One of Rwanda's leading girls' boarding schools, Maranyundo
brought a strong combination of technical execution and teamwork to the
competition. Their robot design prioritized reliability and strategic mission
selection, ensuring high-percentage completion of chosen tasks rather than
attempting all missions with lower success rates. Their innovation project
focused on digital documentation systems for archaeological finds,
complementing the exploration focus of other teams.
Third Place: ES Stella Matutina - This team distinguished itself with creative programming
solutions and effective use of sensors. Their robot demonstrated particularly
strong performance in missions requiring precise navigation and object
manipulation. The team's core values presentation emphasized inclusive
collaboration and mentorship, with older students actively teaching and
supporting younger team members throughout the preparation process.
AI Ideathon - Artificial Intelligence
Track:
First Place: AquaFlow - Rwanda Coding
Academy - As detailed above, this water
information and monitoring system won top honors for its practical
applicability, sophisticated integration of AI and embedded systems, clear
value proposition for multiple stakeholders, and strong technical execution.
The judges particularly noted the team's thorough user research (they
interviewed WASAC officials, plumbers, and households affected by water
interruptions) and their roadmap for real-world implementation and scaling.
Second Place: Solsense - College de
Gisenyi Inyemeramihigo - This project
developed an AI-powered solar energy optimization system for schools and
institutions. The system uses machine learning to predict energy consumption
patterns based on historical data, weather forecasts, and institutional
schedules, then optimally manages battery storage and solar panel positioning
to maximize renewable energy use and minimize grid dependence. The innovation
directly addresses the challenge of making renewable energy economically viable
for institutions with limited upfront capital — by optimizing existing solar
installations for maximum efficiency, the system improves return on investment
and accelerates payback periods.
Third Place: Ecoloop - Rwanda Coding
Academy - Ecoloop focused on waste-to-energy
optimization using AI. The system analyzes organic waste streams (from markets,
restaurants, schools, and households) to predict biogas production potential,
optimize collection routing, and match waste generators with biogas facilities.
The AI component forecasts production volumes, helping biogas plants plan
capacity and helping waste generators understand the energy value of their
waste. The project demonstrated strong understanding of circular economy principles
and the role of data in making resource recovery economically sustainable.
What Makes These Competitions More Than
Just Contests
Speaking at the event, Nelson Mbarushimana,
Director General of the Rwanda Basic Education Board, contextualized the
competitions within Rwanda's broader education transformation agenda:
"These programmes represent more than competitions. They are building a
generation that can innovate confidently and use technology responsibly. When
students spend months researching a real problem, designing a solution,
building and testing prototypes, failing and iterating, and finally presenting
their work to judges and peers, they are developing the exact competencies
Rwanda needs for a knowledge-based economy — critical thinking, creativity,
collaboration, communication, and technological fluency."
The structure of both competitions
deliberately cultivates these competencies through several key features:
Problem-based learning: Unlike traditional exams that test knowledge recall, these
competitions require students to tackle open-ended problems with multiple
possible solutions. There is no single "correct" answer to how to
build an archaeological exploration robot or design an AI water monitoring
system — teams must research options, make design trade-offs, justify their
choices, and defend their decisions. This mirrors how real engineering and
innovation work in professional contexts.
Teamwork and collaboration: Both competitions require team participation (typically 5-10
students per team). Students must divide responsibilities, leverage individual
strengths, manage conflicts, communicate effectively, support each other
through setbacks, and present unified results. These interpersonal and
collaborative competencies are as important as technical skills for success in
any STEM career, yet they are rarely explicitly taught or assessed in
traditional classroom settings.
Iterative design process: Teams spend months preparing for the competitions —
researching, prototyping, testing, failing, learning from failures, and
improving designs. This iterative process is fundamental to engineering and
innovation but is often absent from Rwandan secondary education, which
historically emphasizes getting answers "right" on the first attempt.
The competitions normalize failure as part of learning and improvement rather
than as something to be avoided or hidden.
Communication and presentation: Technical competence alone is insufficient for winning. Teams
must effectively communicate their research, explain their design decisions,
present their solutions clearly to judges and audiences, and respond to
questions and critiques. These presentation and communication skills are
essential for any professional career but are particularly critical in STEM
fields, where complex technical concepts must often be explained to
non-technical stakeholders, funders, policymakers, and users.
Real-world application and social
impact: By choosing themes like archaeological
heritage (Unearthed) and renewable energy (Eco-Innovators), the competitions
direct student innovation toward domains that matter for Rwanda's development.
Students learn to think beyond "Can we build this?" to "Should
we build this? Who would benefit? What problems would it solve? How would it be
implemented in Rwandan contexts?" This orientation toward social impact
and contextual appropriateness distinguishes problem-solving from mere technical
exercise.
Government Commitment and the STEM
Education Ecosystem
Claudette Irere, Minister of State for
Education, described the competitions as vital milestones in Rwanda's education
calendar since their introduction in 2023: "By designing, building,
coding, testing, and presenting real solutions, students strengthen technical
skills and ignite their passion for STEM. But these competitions also send a
powerful message to students across Rwanda: innovation is not something that
happens elsewhere, done by others. It is something you can do, here, now, with
the education and support available to you."
The growth trajectory of the competitions
reflects Rwanda's systematic approach to building STEM capacity:
2023 (Inaugural Year): The first National Robotics Competition involved approximately
150 students from 20 schools, primarily from Kigali and major urban centers.
The focus was on establishing the competition format, training teachers and
mentors, and demonstrating feasibility.
2024 (Second Edition): Participation more than doubled to over 350 students from 35
schools representing 22 districts. The AI Ideathon was introduced as a pilot
program alongside the robotics competition. REB began systematic training of
teachers in robotics and AI instruction methods.
2025 (Third Edition): Participation expanded to more than 450 students from schools
in all 30 districts, ensuring nationwide representation. The AI Ideathon was
formally established with its own evaluation criteria and prizes. Partnership
agreements were signed with international organizations to support competition
infrastructure and training.
2026 (Fourth Edition): The current competition involved over 500 students and
achieved true national coverage with multiple teams from rural districts. The
quality of innovations increased markedly, with several projects (including
AquaFlow and DeepTrace) demonstrating readiness for real-world pilot
implementation.
This growth is supported by significant
ecosystem investments. Minister Irere specifically acknowledged partners
including the International Renewable Energy Agency (IRENA), the ICT Chamber,
STEM Inspires Rwanda, and the Global Learning Council. These partnerships
provide: competition infrastructure (robotics kits, computers, software
licenses), teacher training (workshops, online resources, mentorship),
financial support (competition costs, prizes, travel for rural schools), and
technical expertise (judges, curriculum development, international
benchmarking).
Linking Competitions to the One Million
Coders Initiative
Yves Iradukunda, State Minister at the
Ministry of ICT and Innovation, connected the competitions directly to Rwanda's
One Million Coders programme, which aims to train one million Rwandans in
digital skills, coding, and technology competencies by 2030. "When you
build a robot or code AI, it's not just about the technology," he
emphasized. "It's about resilience, critical thinking, and using
innovation responsibly. The goal is not to produce one million people who can
write code. The goal is to produce one million problem-solvers who use digital
tools to create value, address challenges, and build Rwanda's future."
The competitions serve as both talent
identification mechanisms and inspiration engines within the One Million Coders
ecosystem. Students who excel in robotics and AI competitions are tracked for
further opportunities — scholarships, internships, mentorship programmes,
participation in international competitions, early admission to STEM degree
programmes. Equally important, the visibility of the competitions — covered by
media, attended by ministers and officials, celebrated in schools and
communities — signals to younger students that STEM skills are valued,
rewarded, and connected to meaningful opportunities.
This is particularly important for reaching
students from rural districts and from groups traditionally underrepresented in
STEM fields. When Maranyundo Girls School places second in the national
robotics championship, it sends a powerful message to girls across Rwanda about
their place in technology and innovation. When schools from Burera, Nyamagabe,
and Rusizi compete successfully against Kigali schools, it demonstrates that
innovation capacity is not limited by geography or resource availability — it
can be cultivated wherever there are committed teachers, motivated students,
and appropriate support.
Student Voices: What the Experience
Means
Perhaps the most telling indicators of the
competitions' impact come from the participants themselves. One student,
reflecting on their experience, said: "Now I can make a robot do what I
want it to do. Six months ago, I didn't know how motors worked or what a sensor
was. Today, I can design mechanisms, write programs, and solve problems I
couldn't even imagine before. But more than the technical skills, teamwork has
shown me that collaboration is key to innovation. This experience has inspired
me to pursue biomedical engineering — I want to design medical devices that can
help people in Rwandan hospitals."
This quote captures several important
dimensions of the learning experience. First, the development of technical
self-efficacy — the confidence that you can learn, master, and apply complex
STEM concepts. Second, the recognition that collaboration and teamwork are not
peripheral to innovation but central to it. Third, the connection to meaningful
career pathways — the student can now envision a specific STEM career
(biomedical engineering) and understands how their current learning connects to
that future.
Other participants spoke about: overcoming
the fear of failure and learning to iterate when designs don't work initially;
discovering unexpected aptitudes (students who thought they were "bad at
math" finding that they excel at programming logic; students who
considered themselves uncreative proving adept at engineering design); building
friendships and networks with students from other schools who share their
interests; and gaining confidence in presenting ideas to adults and authority
figures (the judges, ministers, and officials who evaluate their work).
What These Competitions Reveal About
Rwanda's STEM Education Trajectory
The sophistication of this year's winning
projects — AquaFlow's integration of AI, embedded systems, and communication
platforms; DeepTrace's combination of drone technology, ground-penetrating
radar, and robotics; Solsense's machine learning for energy optimization —
reveals that Rwanda's investments in STEM education are producing tangible,
measurable results at the secondary school level.
Just five years ago, robotics education in
Rwandan secondary schools was essentially nonexistent outside of a handful of
elite private schools. AI and machine learning were taught, if at all, as
abstract theoretical concepts in university computer science programs. Today,
Senior Five and Senior Six students are not only learning these technologies
but applying them to solve real problems with solutions that demonstrate
genuine technical sophistication and practical viability.
This rapid capability development reflects
several reinforcing strategies: curriculum reform that has embedded STEM and
digital literacy across the education system; massive investment in teacher
training (over 30,000 teachers have received training in digital pedagogy and
STEM instruction methods since 2020); infrastructure expansion (ICT labs,
internet connectivity, equipment and materials for schools); partnership and
ecosystem building (linking schools with tech companies, universities,
international organizations); and competitions and showcases like this one that
create visible milestones and motivation.
The trajectory is clear: Rwanda is
systematically building the human capital foundation required for a
knowledge-based, innovation-driven economy. These competitions are not
peripheral events or public relations exercises — they are integral components
of a comprehensive strategy to transform education, cultivate innovation
capacity, and position Rwanda as a regional hub for technology and
problem-solving.
Looking Ahead: Pathways From Competition
to Impact
For the students who participated in this
year's competitions, several pathways now open up. Winning teams are typically
supported to represent Rwanda at international competitions such as the FIRST
Global Challenge and regional robotics championships, providing exposure to
global standards and peer learning opportunities. Individual students who
demonstrate exceptional aptitude may be offered scholarships for university
study in Rwanda or abroad, internships at technology companies, or places in
specialized training programmes.
Perhaps more importantly, some of the
innovations developed for the competitions may transition from student projects
to real-world implementations. AquaFlow, for instance, has already attracted
interest from WASAC officials who attended the competition and see potential
for pilot testing the system in selected districts. DeepTrace's approach to
archaeological exploration could be adapted for use by the Institute of
National Museums of Rwanda or by universities conducting heritage research.
These real-world applications represent the ultimate validation of student
innovation — not just winning a competition but creating solutions that are
adopted and used to address genuine community needs.
For Rwanda's education system, the
competitions provide valuable learning about what works in STEM education and
what requires adjustment. REB officials observe which schools consistently
produce strong teams, analyze what those schools are doing differently
(teaching methods, mentorship structures, equipment access, extracurricular
support), and work to replicate those success factors more broadly. The
competitions also reveal gaps — which districts or school types are
underrepresented, which technical domains students struggle with, what support
teachers need — allowing for targeted interventions.
Conclusion: Innovation as National
Capability, Not Individual Talent
The fourth National Robotics Competition
and third AI Ideathon demonstrate a fundamental shift in how Rwanda approaches
innovation and technological capacity. Historically, innovation was often
treated as the province of exceptional individuals — rare geniuses who
possessed innate talents that could not be systematically cultivated. The
competitions embody a different philosophy: innovation is a capability that can
be taught, practiced, and developed in any student with access to good
instruction, appropriate resources, and opportunities to learn by doing.
The students presenting robots, AI systems,
and innovations at the Kigali Convention Centre were not selected because they
were identified as prodigies. They are ordinary Rwandan students from ordinary
secondary schools who have been given extraordinary opportunities to learn,
experiment, fail, improve, and ultimately succeed. This democratization of
innovation — making it accessible not to a privileged few but to students
across all 30 districts — is perhaps Rwanda's most significant education
achievement of the past five years.
As Minister Irere noted in her closing
remarks: "What we celebrate today is not just the winners of a
competition. We celebrate the possibility that exists in every Rwandan student
— the possibility to create, to innovate, to solve problems, and to build the
future. These competitions are not endpoints but starting points. The question
is not whether our students can innovate. They have proven they can. The
question now is how many more students we can reach, how quickly we can scale
what works, and how effectively we can translate this student innovation into
lasting impact for Rwanda's development."
For the teachers, parents, and students who
participated in this year's competitions, the answer is already clear. Rwanda's
future is being built not someday, somewhere else, by someone else — but today,
in robotics labs and AI workshops across the country, by students who now know
they have the knowledge, skills, and support to turn their ideas into reality.
The innovations showcased on February 21 are not merely impressive student
projects. They are evidence that Rwanda's transformation into a knowledge-based
economy is already underway, driven by a generation that is learning to think,
build, and innovate with confidence and purpose.
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